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    <title>campusmoviefest &amp;mdash; triptych</title>
    <link>https://triptych.writeas.com/tag:campusmoviefest</link>
    <description>Building fun experiences for the web</description>
    <pubDate>Wed, 29 Apr 2026 19:52:31 +0000</pubDate>
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      <title>At Campus Movie Fest ... Making a game</title>
      <link>https://triptych.writeas.com/at-campus-movie-fest?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[&#xA;&#xA;At Campus Movie Fest ... Making a game&#xA;&#xA;I&#39;m in Atlanta for 🎬 #campusmoviefest while my daughter and her friend get to check out cool sessions on movie making and present their short films. But, I get to work on my side projects. For some reason I&#39;m gravitating toward 🎮GDevelop. It seems like such a good fit for me - as it&#39;s close to my javascript heart for games, while also being easy to code for. The UI is still kinda ... rough in some ways, but it&#39;s still very usable. What gets me is that the games that I&#39;ve seen made for this engine are so fast. I don&#39;t see any framerate drops and the controls seem to be pretty responsive. I don&#39;t know about the UI, but there must be some real good things going on under the hood. &#xA;&#xA;If you&#39;ve not tried it out, I encourage you to check it out and kick the tires. It&#39;s both been around for a long time (2008?) but seems new with this latest version 5.  It&#39;s free and open source, so support it!&#xA;&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.snap.as/ALASQNu.png" alt=""/></p>

<h1 id="at-campus-movie-fest-making-a-game" id="at-campus-movie-fest-making-a-game">At Campus Movie Fest ... Making a game</h1>

<p>I&#39;m in Atlanta for 🎬 <a href="https://triptych.writeas.com/tag:campusmoviefest" class="hashtag"><span>#</span><span class="p-category">campusmoviefest</span></a> while my daughter and her friend get to check out cool sessions on movie making and present their short films. But, I get to work on my side projects. For some reason I&#39;m gravitating toward 🎮<a href="https://gdevelop-app.com/">GDevelop</a>. It seems like such a good fit for me – as it&#39;s close to my javascript heart for games, while also being easy to code for. The UI is still kinda ... rough in some ways, but it&#39;s still very usable. What gets me is that the games that I&#39;ve seen made for this engine are so fast. I don&#39;t see any framerate drops and the controls seem to be pretty responsive. I don&#39;t know about the UI, but there must be some real good things going on under the hood.</p>

<p>If you&#39;ve not tried it out, I encourage you to check it out and kick the tires. It&#39;s both been around for a long time (2008?) but seems new with this latest version 5.  It&#39;s free and open source, so support it!</p>
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      <guid>https://triptych.writeas.com/at-campus-movie-fest</guid>
      <pubDate>Fri, 28 Jun 2019 00:27:32 +0000</pubDate>
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    <item>
      <title>From  https://pixabay.com/vectors/destination-goal-the-purpose-1285851/</title>
      <link>https://triptych.writeas.com/vacation-goals?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[From  https://pixabay.com/vectors/destination-goal-the-purpose-1285851/&#xA;&#xA;Vacation Goals&#xA;&#xA;After today, I&#39;m off on vacation for almost a week. I get to go to #campusmoviefest with my daughter, who is showing a few short films she has created. I&#39;m super excited for her, and hopeful she can make connections with great folks there.&#xA;&#xA;As for me, I&#39;ve just got a new laptop, I&#39;ve primed it with things like Godot Engine, GDevelop, Android Studio, and Visual Studio Code ( as well as Steam and Gog ). I&#39;ve got a few things I&#39;d like to do for myself whilst accompanying my daughter including:&#xA;&#xA;Finish reading the Rust Book ( also Rust and Webassembly as well as Rust Async -- I just learned that those books were created using mdbook ... learned something new today already!&#xA;Finish reading Godot docs. &#xA;Work on #ittybittyrpg in Godot. Starting from scratch. Will iterate like crazy. I&#39;ve learned a lot about Godot this past year, and it makes me want to use Godot to build my own tool. Get a splash screen and stub out the editor and view screens. Get it to output a simple HTML file.&#xA;Work on #DungeonAfternoon in GDevelop -- get a simple guy walking around a map. Level 0.&#xA;&#xA;That&#39;s a lot, right? Well I hope to stay super busy. And maybe play some of my immense backlog of PC games.&#xA;&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.snap.as/UPmRe2e.png" alt="From  https://pixabay.com/vectors/destination-goal-the-purpose-1285851/"/></p>

<h1 id="vacation-goals" id="vacation-goals">Vacation Goals</h1>

<p>After today, I&#39;m off on vacation for almost a week. I get to go to <a href="https://triptych.writeas.com/tag:campusmoviefest" class="hashtag"><span>#</span><span class="p-category">campusmoviefest</span></a> with my daughter, who is showing a few short films she has created. I&#39;m super excited for her, and hopeful she can make connections with great folks there.</p>

<p>As for me, I&#39;ve just got a new laptop, I&#39;ve primed it with things like Godot Engine, GDevelop, Android Studio, and Visual Studio Code ( as well as Steam and Gog ). I&#39;ve got a few things I&#39;d like to do for myself whilst accompanying my daughter including:</p>
<ul><li>Finish reading the <a href="https://doc.rust-lang.org/stable/book/">Rust Book</a> ( also <a href="https://rustwasm.github.io/docs/book/">Rust and Webassembly</a> as well as <a href="https://rust-lang.github.io/async-book/">Rust Async</a> — I just learned that those books were created using <a href="https://github.com/rust-lang-nursery/mdBook">mdbook</a> ... learned something new today already!</li>
<li>Finish reading <a href="https://docs.godotengine.org/en/3.1/">Godot</a> docs.</li>
<li>Work on <a href="https://triptych.writeas.com/tag:ittybittyrpg" class="hashtag"><span>#</span><span class="p-category">ittybittyrpg</span></a> in Godot. Starting from scratch. Will iterate like crazy. I&#39;ve learned a lot about Godot this past year, and it makes me want to use Godot to build my own tool. Get a splash screen and stub out the editor and view screens. Get it to output a simple HTML file.</li>
<li>Work on <a href="https://triptych.writeas.com/tag:DungeonAfternoon" class="hashtag"><span>#</span><span class="p-category">DungeonAfternoon</span></a> in <a href="http://gdevelop-app.com">GDevelop</a> — get a simple guy walking around a map. Level 0.</li></ul>

<p>That&#39;s a lot, right? Well I hope to stay super busy. And maybe play some of my immense backlog of PC games.</p>
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      <guid>https://triptych.writeas.com/vacation-goals</guid>
      <pubDate>Tue, 25 Jun 2019 16:02:36 +0000</pubDate>
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